BSc (Hons) Computer Game Design & Enterprise (with Industrial Placement)

A student tests out a game using a handheld controller

Course details

UCAS Code

CEIP

Year of entry

2025

Duration

4 YRS (FT)

UCAS Tariff

96-112

Institution Code

G53

Location

Wrexham

Why choose this course?

Join a UK leading course designed to develop strong technical game design, business and production skills so you can be a future industry leader.

The team work closely with organisations such as UK Games Fund, Games Wales, BAFTA Cymru and the British Computing Society to ensure that our students always have access to cutting-edge industry-related training and knowledge.

We are home to the innovative Games Talent Wales programme and a UK regional Tranzfuser hub that is sponsored and supported by the UK Games Fund and UK Games Talent. Our business incubation centre is home to several award-winning student-owned game studios.

Students on this course will:

  • Develop essential game design and business start-up and management skills.
  • Learn about the workings of the games industry and the tools and platforms that are critical to success.
  • Gain valuable experience and insight into the game development process and the management of an independent game studio.
  • Enjoys the benefits of close industry engagement with regular visits, guest speakers, presentations, discussion groups and social events.
  • Work with a personal mentor with games development experience to help develop your skills and knowledge.
  • Have access to our in-house business incubation centre and the latest tools and technology in a specialist game development studio.
  • Develop a professional game development portfolio and critical employability skills.

This course is also available with foundation year (4 years) UCAS code: GEFY - or without foundation year and industrial placement as a 3 year degree UCAS code: GE17

Key course features

  • Our purpose-built Centre for the Creative Industries features specialist facilities, such as Game labs and studios with software such as Unreal Engine 5, Unity, Maya, Mudbox, Substance Painter/Designer, Visual Studio and Creative Cloud for creativity the wide spectrum of game production.
  • Develop industry and product awareness by planning route-to-market strategies and developing pitch decks.
  • Regular contact with game industry professionals through guest lectures, conferences, and national events.
  • You will be taught by an award-winning teaching team with professional industry backgrounds and experience.
  • Learn how to manage a professional game development team using industry-standard methodologies and practice.
  • Work with the latest tools and technology in two specialist game development studios dedicated to designing, production, motion capture and VR.
  • The course has an excellent track record for graduate employment with many ex-students going on to work at some of the world's most recognisable game studios.
  • Gain valuable experience and insight into the game production process and the management of an independent game studio.
  • Benefit from a personal mentor with games development experience to help develop your skills and knowledge.
  • Support for indie company spin out through support, advise and potential funding through Games Talent Wales
  • Develop your professional, communication, and entrepreneurial skills so that you are well equipped to enter a diverse and rapidly changing industry. 

What you will study

YEAR 1 (LEVEL 4)

In the first year of study, you will be introduced to a variety of themes that relate to the production of game products across design and enterprise modules along with opportunities expand on your skills in a full game project. You will begin studying game design, 3D software and 2D Design in the first semester, and build on this to utilise Unreal Engine in semester 2 to create narratively inspired environments and trailers. 

MODULES

  • Game Design and Interaction: In this module, you will design and create a vertical slice of a 2D Indie Game in a collaborative group. You will be facilitated to make fun and bitesize 2D gameplay in simplified game creating software. This module is paired with Game Industry and Agile Production to replicate a full game production process. 
  • Game Asset Production: This Module introduces you to the fundamentals of 3D modelling and engine integration with asset development through developing a modular ‘Dungeon’ environment. A simple 3D workflow pipeline is introduced with primitive modelling, UVs creation and texturing. You will finalise the game asset pack by demonstrating it in Unreal Engine. 
  • Design Workshop: This specialist module focuses on key foundational themes of art and design in game creation and focuses on key aesthetic themes and how they related to real-world game design problems. This includes both 2D and 3D workflows and design solutions. 
  • Game Environments & Narrative Design: This is a multi-disciplinary module where you utilise Unreal Engine to construct a 3D environment with narrative and artistic themes. You will use this environment to create a game trailer for a game you have yet to produce. 
  • Games Studio Enterprise: This specialist module aims to develop your awareness of the key technologies and practises involved in the distribution, publication and maintenance of modern games, media and other forms of digital content.   
  • Game Industry and Agile Production: This module is an introduction to a range of themes across game industry and production. This module pairs with Game Design and Interaction to allow you to deliver Agile production against a live game project. 

YEAR 2 (LEVEL 5)

The second year of study will build of the foundations of the first, and will encourage you to start to specialise in your area. In the first semester, you will study two specialist modules and explore the world of environmental design in a more detailed way, as well as starting study what it means to be in game production. In the second semester, the focus will shift to student-led, multi-disciplinary 3D game project in which you will be required to manage and deliver a significant vertical slice of a 3D game whilst maintaining a professional management methodology. 

MODULES

  • Game Production: This specialist module introduces the core themes, practices and technologies that relate to producing modern games, media, and other digital content. You will practice business pitching, negotiation and other key entrepreneurial techniques. 
  • Real-Time Environmental Art for Game Engines: This specialist module focuses on aesthetic 3D environment design using real-time game engine technologies and strategies. You will demonstrate a focused diorama in Unreal Engine and include elements such as concepting, White boxing, set dressing and composition in an industry standard workflow. 
  • Asset Production for Game Engines: This module introduces the full development pipeline for high to low poly modelling focusing on optimisation and texturing. You are facilitated through the full workflow pipeline with a small asset, then are tasked with reapplying the workflow from a 2D concept of your choice. This reinforces your knowledge of the workflow and provides two opportunities for portfolio work. 
  • Serious Game Design: This module aims to introduce concepts of serious game design and development whilst relating it to the wider context of the games industry. This module examines the subject of serious games and its related terms such as gamification, applied games and simulation. You will demonstrate and apply your knowledge and understanding of traditional game design through a development prototype with a real-world serious application. 
  • Group Project: This module is the first of two significant games projects in the programme. This module will require you to develop a vertical slice of a 3D game in Unreal Engine. You will demonstrate work through collaborative teamwork that showcase diverse set of skills across game design, art, development and enterprise.
  • Indie Studio Management: This module is designed to implement and facilitate management of a games project (Group Project) through the lens of an Indie Game studio. This module will discuss agile, reflective and collaborative work through a series of production meetings to discuss ongoing practice. You will be challenged with demonstrating your project as an industry standard indie games product. 

YEAR 3 (INDUSTRIAL PLACEMENT)

This work-based module will provide you with the opportunity to gain valuable experience of the games-related workplace via first-hand experience. This module allows you to undertake a sustained period, embedded with a host employer, to work on one or more defined projects or goals.  

YEAR 4 (LEVEL 6)

The final year of the course will further build on your subject specialisms, as the course starts to explore what graduate opportunities you have in the games industry – whether that be in a larger studio or in your own indie studio. You will have final core and specialist training modules, however, the area of development will be through the large scale games project which will run from the start of the year until the summer.    

MODULES

  • Game Industry Specialist: In this module, you will break down and analyse job roles and areas within the contemporary games industry. This will include action planning for the last year of undergraduate study and will be finalised in a formal simulated interview process for a specific contemporary game industry position. 
  • Games Enterprise: This specialist module is designed to enhance reflective practise and enterprise skills by applying business planning, distribution, and financing solutions in relation to a live development project and engagement with external competitions and exhibition opportunities.
  • Advanced Asset Production and Technical Art: This module tasks you to produce a project with a focus on your own developing specialism in line with contemporary job roles within the games industry. This module will allow you to approach 3D technology and asset production from a range of design and technical perspectives to support your ongoing specialist practice. The projects must be showcased as a portfolio piece and demonstrated with rational on how the project benefits your chosen specialist area. 
  • Advanced Game Design and User Engagement: You are to prepare, setup, test and gather data through user testing / play testing of a live project (Project) and produce improvements based on the outcome of the tests. The benefit of this module is that it allows you to fine tune the project through your own role within the development. 
  • Project: This module is designed to be the pinnacle of student achievement across the programme. You will create a substantial games project that will require a wide range of skills from a collaborative group. You will act as Indie Studios and be encouraged to pursue regional and national funding schemes to produce a well-rounded games product and release it on a portfolio platform. 

The information listed in this section is an overview of the academic content of the programme that will take the form of either core or option modules. Modules are designated as core or option in accordance with professional body requirements and internal academic framework review, so may be subject to change.

Entry requirements & applying

The academic requirements for the course are 96-112 UCAS tariff points at GCE A-level or equivalent. Appropriate AS-Level and Level 3 Key Skills qualifications will also be taken into account. In addition to this, applicants must have five GCSE passes at grades C/4 or above, including Mathematics and English/Welsh (first language).

Teaching & Assessment

This course is portfolio focused and as such, there are no formal exams. Instead, students will focus on developing technical design, business and theoretical skills via practical assignments and research & development activities.

Assessment methods include the production of digital (and non-digital) games, compiling and analysing production data, giving presentations, writing business plans and case studies, producing 3D models and game assets.

At higher levels of the course, students will also be required to provide statistical evidence of work hours with supporting evidence as part of key assessment outcomes.

Independent learning is an important aspect of all modules, as it enables students to develop both their subject-specific and key skills. Independent learning is promoted through the use of digital management tools such as Jira, and through feedback given to students, which takes several forms including small group and one-to-one discussions.

Wrexham University is committed to supporting our students to maximise their academic potential.

We offer workshops and support sessions in areas such as academic writing, effective note-making and preparing for assignments. Students can book appointments with academic skills tutors dedicated to helping deal with the practicalities of university work. Our student support section has more information on the help available.

In terms of particular needs, the University’s Inclusion Services can provide appropriate guidance and support should any students require reasonable adjustments to be made because of a recognised prevailing disability, medical condition, or specific learning difference.

Career prospects

Our Careers & Employability service is there to help you make decisions and plan the next steps towards a bright future. From finding work or further study to working out your interests, skills and aspirations, they can provide you with the expert information, advice and guidance you need.

Students completing this course may forge successful careers as game designers, games technical artists/animators, level designers/developers, producers, business development officer or scrum masters, app designers/developers.

Our graduates are employed by some of the world's most recognisable brands such as Ubisoft, Sony, Nintendo, Rockstar and Travellers Tales. We also work hard to support graduates who choose to set up their own games studios based within our innovative business incubation centre.

This course delivers practical skills in 3D modelling, digital sculpting, game design, marketing, business and project management which will qualify you to work in a variety of roles within the industry.

Given the business and entrepreneurship skills acquired on the course, some graduates opt to start their own game studios with the support of our business incubation centre as part of the Business Accelerator programme.

In addition, the technical skills acquired on the course allow graduates to pursue careers in many mainstream computing areas such as IT support, consultancy and internet and e-commerce applications development.

Fees & funding

You do not have to pay your tuition fees upfront.

The fees you pay and the support available will depend on a number of different factors. Full information can be found on our fees & finance pages. You will also find information about what your fees include in the fee FAQs.

All fees are subject to any changes in government policy, view our undergraduate fees.

Programme specification

You can see the full programme specification here.

Accommodation

At Wrexham University, we offer on-campus en-suite rooms within our Wrexham Student Village. These private, fully furnished spaces are conveniently located, providing easy access to campus facilities, study areas, and social spaces. Plus, you’re just a 10-minute walk from the city centre!

With all bills included, free Wi-Fi, 24/7 security, and large social areas, you’ll find everything you need for a great student experience.

Explore our student accommodation options to find your perfect home away from home.

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