BSc (Hons) Computer Game Development

Course details
UCAS Code
G451
Year of entry
Sept 2026, Sept 2027
Duration
3 YRS (FT) 5 YRS (PT)
UCAS Tariff
96-112
Institution Code
G53
Location
Wrexham
Why choose this course?
This technical course delivers the expertise required to design and develop game projects. The course specialises in game design, game programming, 3D development software and agile production to build industry skills and develop a high-quality portfolio.
You will:
- Gain valuable experience and insight by having the creative freedom to manage the development of your own game projects
- Have full access to the Creative Industries Building, including primary access to our modern Game Development Suite, Design Studio, Podcast Suite, and TV Studio
- Enjoy the benefits of close industry engagement with regular visits, notable guest speakers, presentations, discussion groups, and social events
- Benefit from our internal Mentorship system, providing the opportunity to be matched with an experienced postgraduate student
- Build a strong set of critical employability skills across technical and professional areas to support you into industry or self-employment
- Join the flourishing network of Welsh creatives


Key course features
- Emphasise projects and coursework to allow students to demonstrate skills through content development and portfolio work.
- Simulate industry practice – gain valuable experience and insight by having the creative freedom to manage the development of your own game projects.
- Encourage funding opportunities such as Games Talent Wales and Tranzfuser that will support and fund indie studio start-ups.
- Collaborate with students across the Games & Media department to put together highly specialised teams with strengths in programming, design, art and audio.
- Train you in the full technical workflow of games programming, including the use of Game Engine scripting in both C++ and visual forms
- Coach you in Agile Production and the Scrum Methodology that will demonstrate a professional level of team-led project work.
- Develop strong 2D & 3D development work, including Software packages such as Adobe Suite, Autodesk Maya and Substance Painter.
- Explore Game Engine technologies with a focus on the use Unreal Engine 5 to create highly polished game products.
- Utilise full access to the Creative Industries Building, including primary access to our modern Game Development Suite, Design Studio, Podcast Suite and TV Studio.
- Benefit from our internal Mentorship system – you will have the opportunity to be matched with an experienced postgraduate student.
- Enjoy the benefits of close industry engagement with regular visits, notable guest speakers, presentations, discussion groups and social events.
- Build a strong set of critical employability skills across technical and professional areas to support you into industry or self-employment.
What you will study
YEAR 1 (LEVEL 4)
In the first year of study, you will be introduced to a variety of themes that relate to the development of game products across technical and design modules along with opportunities expand on your skills in a full game project. You will begin studying game design, 3D software and C++ programming in the first semester, and build on this to utilise Unreal Engine in semester 2 to create narratively inspired environments and trailers.
MODULES
- Game Design & Interaction
- Game Asset Production
- Programming Fundamentals
- Game Environments & Narrative Design
- Games Technology
- Game Industry & Agile Production
YEAR 2 (LEVEL 5)
The second year of study will build of the foundations of the first and will encourage you to start to specialise in a specific area. In the first semester, you will study two specialist modules and explore the world of programming and developing games in a more detailed way, including starting to create C++ based game projects with Unreal Engine. In the second semester, the focus will shift to student-led, multi-disciplinary 3D game project in which you will be required to manage and deliver a significant vertical slice of a 3D game whilst maintaining a professional management methodology.
MODULES
- Games Programming
- Mobile Game Development
- Asset Production for Game Engines
- Serious Game Design
- Group Project
- Indie Studio Management
YEAR 3 (LEVEL 6)
The final year of the course will further build on your subject specialisms, as the course starts to explore what graduate opportunities you have in the games industry – whether that be in a larger studio or in your own indie studio. You will have final core and specialist training modules; however, the area of development will be through the large-scale games project which will run from the start of the year until the summer.
MODULES
- Game Industry Specialist
- Advanced Games Programming
- Advanced Asset Production and Technical Art
- Advanced Game Design and User Engagement
- Project
The information listed in this section is an overview of the academic content of the programme that will take the form of either core or option modules. Modules are designated as core or option in accordance with professional body requirements and internal academic framework review, so may be subject to change.
Entry requirements & applying
The academic requirements for the course are 96-112 UCAS tariff points at GCE A-level or equivalent including a good pass in IT, Computing, Maths or Physics.
Teaching & Assessment
How you’ll be taught
Teaching and learning on this course are designed to support students from a variety of diverse backgrounds. Students will be able to access their tutors both during sessions and outside of sessions to get help and support from their tutors. Where relevant, additional staff may be part of the learning environment to support, such as Learning Support Assistants, Personal Assistants, and Sign Language interpreters.
This course uses a combination of learning environments including significant use of computer lab rooms, production and assessment meeting rooms, collaborative working environments, and lecture theatres. All delivered sessions will be supported by our VLE platform Moodle, with content such as internal and external videos, lecture slides, additional notes, and important links and files that will always be available.
During your first year of study, you will be timetabled into four tutor-led sessions a week, usually over three days, with the remaining time suggested for self-directed learning. These directed sessions will run at between two or three hours each depending on the module. Some modules will be taught with the wider games suite and will include students from other games courses, and some will be purely for students on Game Development. All modules are delivered within the games team with the games suite.
How you'll be assessed
Due to the nature of the subject, the course is portfolio-focused with students creating work that represents their development and has no formal exams.
Assessment methods include the production of games and game elements, practical work, presentations and pitches, assessment meetings, technical documentation, production data, and portfolio submissions. Additionally, during project modules, additional strategies will be in place to track and balance work within teams to ensure fair assessment and consistent development over longer periods of time.
Teaching and Learning
We offer workshops and support sessions in areas such as academic writing, effective note-making and preparing for assignments.
Students can book appointments with academic skills tutors dedicated to helping deal with the practicalities of university work. Our student support section has more information on the help available.
In terms of particular needs, the University’s Inclusion Services can provide appropriate guidance and support should any students require reasonable adjustments to be made because of a recognised prevailing disability, medical condition, or specific learning difference.
Career prospects
Our dedicated Careers and Employability team is committed to helping you achieve your professional goals. They provide personalised advice, useful resources, and extracurricular employability events to prepare you for the job market.
Graduates of this course can pursue careers in:
- Game Designer
- Gameplay Programmer/Gameplay Engineer
- 3D Asset Artist
- Level Designer/Scenario Designer
- Producer
- Technical Artist
- AI Programmer
- UI/UX Developer
- QA Test Analysis
Additionally, you may choose to further your expertise through postgraduate studies. Explore our postgraduate courses for more information.
Fees & funding
You do not have to pay your tuition fees upfront.
The fees you pay and the support available will depend on a number of different factors. Full information can be found on our fees & finance pages. You will also find information about what your fees include in the fee FAQs.
All fees are subject to any changes in government policy, view our undergraduate fees.
For international students looking to study this course please see our international fees.
Accommodation
At Wrexham University, we offer on-campus en-suite rooms within our Wrexham Student Village. These private, fully furnished spaces are conveniently located, providing easy access to campus facilities, study areas, and social spaces. Plus, you’re just a 10-minute walk from the city centre!
With all bills included, free Wi-Fi, 24/7 security, and large social areas, you’ll find everything you need for a great student experience.
Explore our student accommodation options to find your perfect home away from home.
International
This course is open to international students, for information about the university’s entry requirements for EU/international students, please visit our international section.
Apply Now
To apply for an undergraduate place, you need to apply through UCAS (Universities and Colleges Admissions Service) who will pass on your application to us. By clicking apply through UCAS you acknowledge you will be taken to a third-party website.
Wrexham University's UCAS Institution code is G53
The UCAS Code for this course is G451.
To apply for a Part-Time undergraduate place you need to apply directly with us.